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Thursday, November 7, 2019
Free Essays on Computer Graphics
Introduction Hollywood has gone digital, and the old ways of doing things are dying. Animation and Television networks have embraced special effects created with computers. Film editors, who for decades worked by painstakingly, Cutting and gluing film segments together, are now sitting in front of computer screens. There, they edit entire features while adding sound that is not only stored digitally, but also has been created and manipulated with computers. Viewers are witnessing the results of in he forms of stories and experiences that they never dreamed of before. Perhaps the most surprising aspect is that the entire digital effects and Animation. The future looks bright. How It Was in the beginning, computer graphics were as cumbersome and as hard to control as dinosaurs must have been in their own time. Like dinosaurs, the hardware systems, or muscles, of early computer graphics were huge and ungainly. The machines often filled entire buildings. Also like dinosaurs, the software programs or brains of computer graphics were hopelessly underdeveloped. Fortunately for the visual arts, the evolution of both brains and brawn of computer graphics did not take eons to develop. It has, instead, taken only three decades to move from science fiction to current technological trends. With computers out of the Stone Age, we have moved into the leading edge of the silicon era. Imagine sitting at a computer without any visual feedback on a monitor. There would be no spreadsheets, no word processors, not even simple games like solitaire. This is what it was like in the early days of computers. The only way to interact with a computer at that time was throug h toggle switches, flashing lights, punch cards, and Teletype printouts. How It All Began In 1962, all this began to change. In that year, Ivan Sutherland, a Ph.D. student at (MIT), created the science of computer graphics. For his dissertation, he wrote a program called Sket... Free Essays on Computer Graphics Free Essays on Computer Graphics Introduction Hollywood has gone digital, and the old ways of doing things are dying. Animation and Television networks have embraced special effects created with computers. Film editors, who for decades worked by painstakingly, Cutting and gluing film segments together, are now sitting in front of computer screens. There, they edit entire features while adding sound that is not only stored digitally, but also has been created and manipulated with computers. Viewers are witnessing the results of in he forms of stories and experiences that they never dreamed of before. Perhaps the most surprising aspect is that the entire digital effects and Animation. The future looks bright. How It Was in the beginning, computer graphics were as cumbersome and as hard to control as dinosaurs must have been in their own time. Like dinosaurs, the hardware systems, or muscles, of early computer graphics were huge and ungainly. The machines often filled entire buildings. Also like dinosaurs, the software programs or brains of computer graphics were hopelessly underdeveloped. Fortunately for the visual arts, the evolution of both brains and brawn of computer graphics did not take eons to develop. It has, instead, taken only three decades to move from science fiction to current technological trends. With computers out of the Stone Age, we have moved into the leading edge of the silicon era. Imagine sitting at a computer without any visual feedback on a monitor. There would be no spreadsheets, no word processors, not even simple games like solitaire. This is what it was like in the early days of computers. The only way to interact with a computer at that time was throug h toggle switches, flashing lights, punch cards, and Teletype printouts. How It All Began In 1962, all this began to change. In that year, Ivan Sutherland, a Ph.D. student at (MIT), created the science of computer graphics. For his dissertation, he wrote a program called Sket...
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